Heroes of the Storm
2 or More
Each player must have their character selected by another player before the game begins. You must have players on each team. Once the game starts drink to the rules below depending on the map. The only consistent rules are you take 1 drink every time you die, and nominate 1 drink to anyone if you get a kill.
If you are playing a character that has invisibility, you must take one drink every time you go invisible.
Towers of Doom
If you take control of a Bell Tower, the other team has to drink half of their drink before continuing. If anyone dies taking a camp they must take a shot. If one of the teams capture the “Headless Horseman” camp they get to nominate someone to take a shot. If someone misses their Heroic Ability (R) they must drink half of their drink.
The team that fails to spawn the Punisher, must continuously drink for 1 second for every guardian they are short of 30. For example if your team only kills 10 guardian’s to your enemies 30, your team has to drink for 20 seconds before continuing the game. If you kill any of the “Impaler” camps on this map, you get to select a player to be immune from the continuous drinking or chose someone else to join in.
If your team loses the game you must finish your drink.
Battlefield of Eternity
While the two Immortals are in the air changing position on the map, players from both teams must continuously drink. If your team’s immortal dies in the centre of the map, someone in your team must take a shot. If any of the camps manage to take a tower by themselves, the other team members must finish their drinks. If a team manages to win the three Immortal battle in a row, every member on the opposite team must take a shot.
Tomb of The Spider Queen
Every time a team spawns the three Spider Queens, they get to nominate three players on the other team to drink half of their drink. The players must drink half before they can continue playing.
If the “Boss” camp at the top of the map is captured, every player on the enemy team must drink half of their drink. If a team steals the “Boss” away from the other team, the losing team must all take a shot.
The losing team must nominate someone to finish their drink.
For every camp taken on this map the opposite team must take 2 drinks each. Unless the Boss in the centre of the map is taken. In this case the defending team must nominate someone to finish their drink.
When a team is in control of a Temple for long enough the last four blasts attack the enemy base at an accelerated rate. In this drinking game, that is what you are competing for. If a team is in control of a temple while these four faster blasts siege your base, you have to nominate someone to take 4 drinks.
If a Temple or a Boss destroys your core, everyone on your team must take a shot.
Garden of Terror
Every building that is destroyed with a Garden Terror the other team must take 3 drinks. (This does not include walls)
If you capture the other teams Bruiser Camp, you get to nominate someone to take a shot. If the enemy’s core is destroyed by a Garden Terror, the losing team must all finish their drinks.
If two Garden Terrors fight to the death, the losing team must all take a shot.
For every wave of shots Blackheart fires against your team, you each have to take a drink. If Blackheart destroys your Core, the winning team gets to chose someone to take a shot.
If someone dies with more than 10 coins, they have to finish their drink. If the Boss is captured, the opposing team has to take 3 drinks each. If the Boss is stolen the opposing team has to finish their drinks.
If a team manages to summon the Dragon Knight the other team must take 3 drinks each. If a character gets thrown across the map with the Dragon Knight’s ability that person must finish their drink.
If a team manages to capture a Bruiser Camp on the opposing team’s side of the map. The opposing team must nominate someone to take a shot.
When the mines open, any player that wants to gain entrance must take 2 drinks. If a team manages to collect all the skulls in the underground mine, the opposing team must all finish their drinks.
If your core is destroyed by an enemy Golem the opposing team gets to select someone to take a shot.
Every time someone collects a Tribute, someone on the opposite team must finish their drink. If you capture the opposing team’s Boss, you get to nominate someone to take a shot.
If a team manages to get three Tributes without the opposing team getting any, all players on the opposing team must finish their drink.